A pixelated 2D Role-Playing Game (RPG) concept created for Godot Wild Jam #69. In this initial game concept, players can very briefly explore two map locations and encounter a single enemy.

Control a character with a dragon-like skull as you navigate through two dark areas, illuminated only by the character’s natural power. This project served as an entry-level opportunity to learn the Godot engine and assemble a simple concept game using GDScript.

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